Little details about a setting may not have any mechanical impact on the game, but they do work to shape the session by changing the way players think about their situation. A good dungeon delve is always better when there’s something unique about that dungeon that inspires a bit of mystery, fear, or excitement in your players.
Think of these as ways of telling your dungeon’s backstory. I’ve tried to stick to ideas that can be added to an existing dungeon without changing its map.
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